PROC ROC: Bone-driven Procedural Generation Construction Kit.

PROC ROC: Bone-driven Procedural Generation Construction Kit.

Regular price $14.95 USD
Regular price Sale price $14.95 USD
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PROCROC (Bone-Driven Deforming System aka Morphbones) started as a Design-time & Run-time Procedural Generation System to create infinite variations for {Pebbles, Rocks, Boulders, Meteorites, Asteroids}. But, it evolved into a Dynamic Modular Construction Kit for Composite Entities with the goal of promoting Design-time, Hierarchal, High-density, Modular Assembly of Game Entities within in Unreal Engine 4.

DISCLAIMER: Quixel Megascans are used for demonstration purposes only. Not Included in Product. Please visit and for more information on Quixel Megascans.


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  • 16 Simple Polygon Shapes with Skeletons that can be animated into complex shapes!
  • 2 Simple PBR Material (with parameters for diffuse color, specular, roughness, metallic, emissive).
  • Modular Blueprints (Component-based)
  • Replication for Hosted and Dedicated Multiplayer Support.


  • Drag Polygon Shapes at design time to generate various static meshes from within UnrealEditor.
  • Animate Polygon Shapes in real-time for deformation and morphing effect.
  • Combine multiple PROC ROC Meshes for a variety of Composite Props: Monsters, Weapons, Furniture, Vehicles, whatever you can Imagine!

Number of Skeletal Meshes: 16
Number of Blueprints: 51
Network Replicated: YES
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows


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