PROC ROC: Bone-driven Procedural Generation Construction Kit.
PROC ROC: Bone-driven Procedural Generation Construction Kit.
Overview
PROCROC (Bone-Driven Deforming System aka Morphbones) started as a Design-time & Run-time Procedural Generation System to create infinite variations for {Pebbles, Rocks, Boulders, Meteorites, Asteroids}. But, it evolved into a Dynamic Modular Construction Kit for Composite Entities with the goal of promoting Design-time, Hierarchal, High-density, Modular Assembly of Game Entities within in Unreal Engine 4.
DISCLAIMER: Quixel Megascans are used for demonstration purposes only. Not Included in Product. Please visit Quixel.com and UnrealEngine.com for more information on Quixel Megascans.
Videos:
- Showcase: https://youtu.be/nBr-eLh4UgI
- Showcase Replication: https://youtu.be/J82kT0FTKNY
- Overview Map: https://youtu.be/I-hmL-73SO0
- Tutorial: https://youtu.be/CetcgCOuDu4
Support:
Website: https://thegamedevstore.com/v2
Technical
Features:
- 16 Simple Polygon Shapes with Skeletons that can be animated into complex shapes!
- 2 Simple PBR Material (with parameters for diffuse color, specular, roughness, metallic, emissive).
- Modular Blueprints (Component-based)
- Replication for Hosted and Dedicated Multiplayer Support.
Benefits:
- Drag Polygon Shapes at design time to generate various static meshes from within UnrealEditor.
- Animate Polygon Shapes in real-time for deformation and morphing effect.
- Combine multiple PROC ROC Meshes for a variety of Composite Props: Monsters, Weapons, Furniture, Vehicles, whatever you can Imagine!
Number of Skeletal Meshes: 16
Number of Blueprints: 51
Network Replicated: YES
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows